GTA: San Andreas mobile – will it happen?
Next year will mark the tenth anniversary of GTA: San Andreas. After two very successful ports of GTA III and GTA: Vice City for Android and iOS, it’s only normal to wonder will Rockstar release GTA: San Andreas Anniversary Edition.
Now, porting San Andreas to mobile platforms would surely be a gigantic project. The sole size of the fictional state of San Andreas is approximately twice as large as Vice City and GTA III combined, and the original game was over 4GB in size, which means that the potential port would probably require even more memory. Yes, this would definitely be one of the most challenging video game ports in the gaming history, but when it comes to Rockstar, we’re used to being impressed.
However, do note that the studio which ported the aforementioned GTA: Vice City, GTA III, and also Max Payne is not a part of Rockstar Games, which only published these titles. No, the War Drum Studios is an independent game developer from Gainesville, Florida. Although they haven’t developed a lot of original mobile games (their last one is Auralux for Android), they already proved to be more than capable when it comes to porting titles to mobile platforms. Because of that, we believe that if GTA: San Andreas ever sees the light of day on smartphones and tablets, they’ll be the ones responsible for it.
Of course, possibly the strongest reason for Rockstar to release a San Andreas port is the potential financial gain. Yes, it sounds cold, but let’s not forget that Rockstar is a company like any other and they’re definitely not working pro bono. Although both GTA III and Vice City sold in over 15 and 17.5 million units respectively, GTA: San Andreas is the best-selling GTA game to date, narrowly beating GTA IV with over 27.5 millions of shipped units. Of course, these numbers wouldn’t necessarily directly affect mobile sales, but you don’t need to be an industry expert to safely presume that the mobile version of GTA: San Andreas has the potential to become a much bigger hit than the earlier installments are/were. Moreover, let’s look at the mobile release dates of the previous Rockstar titles: GTA III came out on December 15, 2011, Max Payne Mobile was released on April 13 (June 14 for Android), 2012, and Vice City launched on December 6, 2012. Now, would Rockstar really publish another port every half a year if it wasn’t profitable? Of course not.
Doesn’t look so bad, does it?
Now, let’s say that the heads at Rockstar Games follow this exact train of thought. How long will the game take to be developed? Well, if we look at the paragraph above once more, we’ll see that there’s an almost 8-month-long interval between the release of Max Payne Mobile and Vice City. Since War Drum Studios is not a big developer, they probably weren’t intensively working on two titles at the same time, if at all. So, the porting of GTA: Vice City lasted around 8 months, give or take. Since San Andreas is a much bigger game in every sense of that word, and since its tenth anniversary is in October of 2014, it’s possible that War Drum Studios are working on the port right now. Well, at least if they’re planning to release the game in December of the next year, which is how the two previous GTA ports were released – 5-6 weeks after the tenth anniversary of the original.
Of course, this is all just guesswork. Relatively educated guesswork, but guesswork nonetheless. We can’t help ourselves, though: the GTA series is one of the most loved, controversial, and fun video game series in the gaming history and San Andreas in particular left millions of people with a lot of happy memories, us included. So, it’s only natural for us to want to take this game with us anywhere we go. And, if Vice City Anniversary can run on Xperia Play, there’s no doubt that smartphones and tablets in 2014 will be more than powerful enough to run San Andreas. It’s only a question of whether Rockstar will give the green light for the port. Or, has Rockstar given the green light for the port already? Sorry, there’s that optimism again.
In any case, we’ll keep our fingers crossed and be ready to scream, beg and cry if it’ll make any difference. Now, if you’ll excuse me, I just bought San Andreas on PlayStation Store and I believe it’s time for 3948024th playthrough.